Software Equals Interactive Design Education?
When it comes to learning software, students can be divided into two categories: self-reliant and instructor-dependent. The self-reliant student will dabble, toy, and experiment until they reach some level of mastery with the given tools; peers will rely on them for help either during or outside the class. Oftentimes the instructor even looks to these students for technical assistance, and moreover, the self-reliant student is the model teacher’s assistant. On the other hand, instructor-dependent students feel the teacher must direct them in times of need, and when instructors continue to help students with even the smallest problems, they will hinder the student’s growth because this prevents them from exploring and troubleshooting on their own. For designers, the willingness to discover and take risks is a valuable asset that mirrors the design process itself. Play yields inquiry, forcing one to ask questions about the matters at hand and then observe, act, and react in order to reach an objective.
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