The End of Forgetting

The Web Means the End of Forgetting - NYTimes.com

According to a recent survey by Microsoft, 75 percent of U.S. recruiters and human-resource professionals report that their companies require them to do online research about candidates, and many use a range of sites when scrutinizing applicants — including search engines, social-networking sites, photo- and video-sharing sites, personal Web sites and blogs, Twitter and online-gaming sites. Seventy percent of U.S. recruiters report that they have rejected candidates because of information found online, like photos and discussion-board conversations and membership in controversial groups.


Why Are College Students Studying Less?

A good read for the beginning of a new semester:

Why Are College Students Studying Less? - Room for Debate - NYTimes.com

Classes begin this week at many college campuses around the country. A recent report by two economists at the University of California found that over the past four decades the time college students spend in class and studying has decreased substantially, from 40 hours a week in 1961 to 27 hours a week in 2003. At the same time, a report released in July by the Delta Cost Project found college spending on instruction declining while spending on recreation and student services rose.

What are students doing with their time? Are hours that might be spent in library carrels being diverted to educational extracurricular activities? Or are students simply enjoying more leisure because colleges demand less of them?


Danish Design School Exhibition Images

Graduation Exhibition 2010 - a set on Flickr

The Danish Design School and friends celebrate and showcase the work of 75 designers on their way into the world.

August 19 - 31th
Carlsberg, Pasteursvej 4, 6. sal, 1778 Copenhagen V.
Opening Hours: 11am – 6pm. Weekends: 11am – 5pm.

The 2010 Graduation Show presents the latest prognoses for Danish design by 75 graduate students. With a very high graduation grade average this year’s graduates demonstrate that modern material skills, a strong theoretical basis and a playful conceptual awareness can make a difference.

From service design, redesign of stucco and campaigns for the Red Cross to fashion, new types of housing, pocket parks and user-friendly medicine packaging
From LED-driven glass objects, storytelling for TV, video and the web - to digital services, business models, patient hotels and service design that teach young people how to become experts on the Danish tax system. Meet crazy illustrations, new interaction design or industrial design with a playful, public approach to health issues. All examples of design that addresses essential questions which affect our daily life in 2010.


History of graphic Design Resource

Design Is History

As a designer it is important to understand where design came from, how it developed, and who shaped its evolution. The more exposure you have to past, current and future design trends, styles and designers, the larger your problem-solving toolkit. The larger your toolkit, the more effective of a designer you can be.

Part of the graduate thesis of designer Dominic Flask, this site was created as a teaching tool for young designers just beginning to explore graphic design and as a reference tool for all designers. It is supposed to provide brief overviews of a wide range of topics rather than an in-depth study of only a few. It is a constantly evolving, changing, expanding reference library.

A Blog on Ethics in Graphic Design

Ethics in Graphic Design

Eileen MacAvery Kane created this blog as part of her MFA thesis in graphic design at Savannah College of Art and Design as a forum for the exploration of ethical issues in graphic design, to provide resources for further investigation, and to create an open dialogue among graphic designers about these critical issues.

Ethics: A Graphic Designer’s Field Guide, was created to serve as a handbook and reference for the topics. More information is posted on the guide page. Both the blog and handbook were created for her MFA thesis entitled “Ethics in Graphic Design: A Call to Arms for an Undergraduate Course.”


Comp It Up: A Studio Skills Foundation

As a professor of interactive and graphic design, many books cross my desk each semester. Every now & then there is one or two I get excited about. This is one of those books. If you are one of my students - this is a must read - order it now. :)

Amazon.com: Comp It Up: A Studio Skills Foundation (9781428322356): Rose Gonnella, Christopher J. Navetta: Books

Comp It Up: A Studio Skills Foundation is a one of kind practical and functional guide for students learning to produce professional-level comprehensive mockups and portfolio presentations in graphic design. This text not only covers a wide range of materials and techniques needed to produce these mockups, but it also promotes creative inspiration with hundreds of images and examples. Readers will also find dozens of step by step visuals to help them in learning how to work out more difficult techniques. Exploring both traditional print and new media applications, Comp It Up is adaptable to a variety of graphic design and advertising design applications. Using this text, students will not only learn the skills they need to build comprehensive mockups, but they will also gain the knowledge and confidence needed to present them professionally.