Teenagers Unfriend Facebook

Driven to Distraction, Some Teenagers Unfriend Facebook - NYTimes.com:
We decided we spent way too much time obsessing over Facebook and it would be better if we took a break from it,” Halley said.

By mutual agreement, the two friends now allow themselves to log on to Facebook on the first Saturday of every month — and only on that day.

The two are among the many teenagers, especially girls, who are recognizing the huge distraction Facebook presents — the hours it consumes every day, to say nothing of the toll it takes during finals and college applications, according to parents, teachers and the students themselves.

Luring the Young Into Digital Jobs

New Programs Aim to Lure Young Into Digital Jobs - NYTimes.com
Hybrid careers like Dr. Halamka’s that combine computing with other fields will increasingly be the new American jobs of the future, labor experts say. In other words, the nation’s economy is going to need more cool nerds. But not enough young people are embracing computing — often because they are leery of being branded nerds.

Educators and technologists say two things need to change: the image of computing work, and computer science education in high schools. Teacher groups, professional organizations like the Association for Computing Machinery and the National Science Foundation are pushing for these changes, but so are major technology companies including Google, Microsoft and Intel. One step in their campaign came the week of Dec. 7, National Computer Science Education Week, which was celebrated with events in schools and online.

Today, introductory courses in computer science are too often focused merely on teaching students to use software like word processing and spreadsheet programs, said Janice C. Cuny, a program director at the National Science Foundation. The Advanced Placement curriculum, she added, concentrates narrowly on programming. “We’re not showing and teaching kids the magic of computing,” Ms. Cuny said.


Teaching craft in a designed world

Teaching craft in a designed world - Nick de la Mare - On Design - Creativity Online

I think at this point it's important to remember that craft, by definition, is fundamentally a dedicated mastery of a chosen subject matter, not necessarily just the deep understanding of a specific material or tool. Richard Sennett, in The Craftsman, cites a commonly understood 10,000 hour figure as the time needed to master any particular skill, from violin, to carpentry, to painting, to surgery:
'As skill progresses, it becomes more problem-attuned, such as the lab technician worrying about procedure—whereas people with primitive levels of skill struggle just to get things to work. At its higher reaches, technique is no longer a mechanical activity; people can feel fully and think deeply about what they are doing, once they do it well.'


Four Things I’ve Learned About Designers — AIGA | the professional association for design

Four Things I’ve Learned About Designers — AIGA | the professional association for design
For the last two years, I’ve been doing to designers what they usually do unto others. Which is to say, I’ve been observing and studying them, asking a lot of questions and trying to discern patterns. Here are a few things I’ve learned along the way.