5.30.2008

25 reasons why you're not getting the job

You're not getting the job -- 25 reasons why - CNN.com

When you're job hunting, you can go mad if you think about the amount of factors beyond your control that affect your chances of getting hired.

Leaving a trail of angry bosses or co-workers will come back to haunt you when you need references. The economy, your location, industry trends -- even the hiring manager's mood -- can influence whether or not you get a job.

Still, as nice as it would be to blame your lack of offers on external factors, you can't forget that common denominator in your job hunt -- from the resume to the interview -- is you. Here are 25 ways you might be unknowingly sabotaging your own job search.

5.17.2008

Funny...

Give it a moment and then go along for the ride. :)

HEMA - online winkelen

15 Great Examples of Web Typography

15 Great Examples of Web Typography | i love typography, the typography blog

Welcome to iLT’s second-quarter roundup of sites that use type well. It may be that not all the sites listed here are to your taste, but it’s hoped that something—even a detail somewhere—will inspire you. Invariably, these lists are subjective, so if you disagree, then feel free to do so in the comments below. If this list provokes discussion of what constitutes good web typography, then all the better. The designs are listed in no particular order. Click on the screen-shot to visit the site. Enjoy!

5.14.2008

Delightful Flash Piece...

Not your typical shopping experience:

HEMA - online winkelen

Sexy, Bold And Experimental Typography | Monday Inspiration | Smashing Magazine

Sexy, Bold And Experimental Typography | Monday Inspiration | Smashing Magazine

This post showcases over 70 examples of sexy, bold and experimental typography. Some examples are typographic posters, some are typographic illustrations and some are just sketches with type. In any case, you will hopefully find some inspiration for your future works.

5.11.2008

6 Month Action Plan

1. Make list of books to read & start reading
2. Target software tutorials (if you don't use it - you lose it)
3. Make new stuff!
4. Update portfolio (& show it off!)
5. Research - whatever interests you...
6. Classes & Workshops - take ‘em
7. Network: with people in the field, attend AIGA meetings & design conferences, look up successful IDD grads (Facebook?)
8. Keep eyes open for new ideas (study design, trends, developments)
9. Get out of yourself… breathe, stretch, meditate, self-care, dance, relax, sing…
10. Keep in touch: with college friends & professors

Possible Results from these actions:
-Build confidence
-Stimulate creativity
-Personal growth
-Economic growth (?)

***No matter how long your job search takes, Don’t Let It Get You Down, and Don’t Give Up!!!!***

Thank you for all your hard work and congratulations. I am already missing you...

XX PB (AKA Professor Hastings)

2008 Senior Portfolios

Section A

Craig
Lauren
Katherine
Nicole
Louis
Carl
Tyler
Krys
Zach
Eric

Section B

Julio
Steven
Chris B
TJ
Jennifer
Matt
Mercedes
Chris M
Rich
Carl
Mike
Dan Sh
Simon
Dan Str
Brendan
Chris Y

5.09.2008

12th Annual Webby Awards

Welcome to the Webby Awards

You’ve reached the Webby Awards Winner‘s Gallery. The gallery was designed as a fun and interactive way to see all of the Nominees and Winners from the 12th Annual Webby Awards and includes links to the work and the ability to filter entries a number of ways. For instance, the “trends” filter shows entries with the top 7 tags entered by users during the People‘s Voice voting. And the “Winner Type” tab allows you to select from Webby Winners, People‘s Voice Winners and Nominees.

5.06.2008

California Design Exhibition

A Website-In-Progress for a Work-In-Progress

An exhibition of a book-in-progress using a distinctive narrative and visual approach to examine and celebrate a raucous gathering of smart, off-beat, innovative, ground-breaking graphic design from the “Left Coast” between 1935-1985.

An Interview with game designer, Daniel Dociu

BLDGBLOG: Game/Space: An Interview with Daniel Dociu

Game designers lay things out according to approximate locations – this tribe goes here, this tribe goes there, we need a village here, we need an extra reason for a conflict along this line, or a natural barrier here, whether it's a river or a mountain, or we need an artificial barrier or a bridge. That's pretty much the level at which I prefer for them to give me input, and I take it from there. Most of my work recently has been focusing around environments and unique spaces that fulfill whatever the game play requires – providing a memorable background for that experience.

5.05.2008

Pure Inspiration

Never Been

New Book: Designer's Guide to Marketing & Pricing

Designer's Guide to Marketing & Pricing- New Book by Ilise Benun & Peleg Top

Podcasts: Designers Guide to Marketing & Pricing- Podcasts for Graphic Designers

Whether you’re a freelancer, a seasoned owner of a design firm, or an aspiring entrepreneur, if you want to succeed in your creative business, The Designer’s Guide to Marketing and Pricing will show you the way.

5.03.2008

Fostering Innovation

Pixar’s Brad Bird on Fostering Innovation - GigaOM

This week The McKinsey Quaterly asks: what does stimulating the creativity of animators have in common with developing new product ideas or technology breakthroughs? Apparently, a lot.


I especially appreciated this part (as you can imagine):

Brad Bird: I got everybody in a room. This was different from what the previous guy had done; he had reviewed the work in private, generated notes, and sent them to the person… I said, “Look, this is a young team. As individual animators, we all have different strengths and weaknesses, but if we can interconnect all our strengths, we are collectively the greatest animator on earth. So I want you guys to speak up and drop your drawers. We’re going to look at your scenes in front of everybody. Everyone will get humiliated and encouraged together…